LRPS
LRPS is the Edmonton Live RolePlaying Society, a group I founded in 1989 with the help of Tom Phinney and other survivors of DreamQuest, a commercial live fantasy game that was produced by Sir Unicorn Enterprises from 1984 until 1989. With the demise of DreamQuest, a great many loyal DreamQuesters were left without an outlet for their creative roleplaying energies, and so we decided to start our own non-profit outfit. There were also some endemic flaws in the DreamQuest game system, so I took the opportunity to write a new set of rules entirely from scratch, avoiding most of the pitfalls of the DQ system.
The business of designing and administrating this live gaming system (which later came to be called "Sunfall" taught me a great deal about the principles of effective legislation, and in fact came to serve as the inspiration for my master's thesis in political philosophy. I sometimes joke that LRPS is my own private laboratory for the study of rules. It's only partly a joke.
LRPS was originally founded with the mandate to foster and encourage live roleplaying games of any genre, but Sunfall was the only game actually played by LRPS for the first several years of its existence. I had been toying around with designs for espionage games and things like that, but for one reason or other, I never had the time to get one going. However, some time in the mid 1990's (while I was away at grad school), the vampire and werewolf games caught on in Edmonton, and LRPS jumped into those with a vengeance. I'm not particularly keen on the vampire genre myself, but I'm delighted to see the society growing, and finally doing something other than just Sunfall. Not that I have anything against Sunfall, of course...
Here's a link to the LRPS home page.